On July 21th, GPH, a Korean PSP developer published the advertising page of its PSP CAANOO two years after the release of GP2X Wiz.
Park Sang-hun, the director of GPH said, they strived to make CAANOO as a portable playing station on the basis of experience accumulated after the first PSP F100 of GP2X series in 2005
Meanwhile, he emphasized that CAANOO challenge Nintendo with 1% market share in the world and aims to own 1% share in the PSP market. In addition, they would like to build a new PSP with a new brand,which will create a new culture together with players.
Posted in Uncategorized.
On July 21th, GPH, a Korean PSP developer published the advertising page of its PSP CAANOO two years after the release of GP2X Wiz.
Park Sang-hun, the director of GPH said, they strived to make CAANOO as a portable playing station on the basis of experience accumulated after the first PSP F100 of GP2X series in 2005
Meanwhile, he emphasized that CAANOO challenge Nintendo with 1% market share in the world and aims to own 1% share in the PSP market. In addition, they would like to build a new PSP with a new brand,which will create a new culture together with players.
Posted in music.
Tagged with Experience, Playing.
On July 21th, GPH, a Korean PSP developer published the advertising page of its PSP CAANOO two years after the release of GP2X Wiz.
Park Sang-hun, the director of GPH said, they strived to make CAANOO as a portable playing station on the basis of experience accumulated after the first PSP F100 of GP2X series in 2005
Meanwhile, he emphasized that CAANOO challenge Nintendo with 1% market share in the world and aims to own 1% share in the PSP market. In addition, they would like to build a new PSP with a new brand,which will create a new culture together with players.
Posted in music.
Tagged with Experience, Playing.
On July 21th, GPH, a Korean PSP developer published the advertising page of its PSP CAANOO two years after the release of GP2X Wiz.
Park Sang-hun, the director of GPH said, they strived to make CAANOO as a portable playing station on the basis of experience accumulated after the first PSP F100 of GP2X series in 2005
Meanwhile, he emphasized that CAANOO challenge Nintendo with 1% market share in the world and aims to own 1% share in the PSP market. In addition, they would like to build a new PSP with a new brand,which will create a new culture together with players.
Posted in music.
Tagged with Experience, Playing.
On July 21th, GPH, a Korean PSP developer published the advertising page of its PSP CAANOO two years after the release of GP2X Wiz.
Park Sang-hun, the director of GPH said, they strived to make CAANOO as a portable playing station on the basis of experience accumulated after the first PSP F100 of GP2X series in 2005
Meanwhile, he emphasized that CAANOO challenge Nintendo with 1% market share in the world and aims to own 1% share in the PSP market. In addition, they would like to build a new PSP with a new brand,which will create a new culture together with players.
Posted in music.
Tagged with Experience, Playing.
On July 21th, GPH, a Korean PSP developer published the advertising page of its PSP CAANOO two years after the release of GP2X Wiz.
Park Sang-hun, the director of GPH said, they strived to make CAANOO as a portable playing station on the basis of experience accumulated after the first PSP F100 of GP2X series in 2005
Meanwhile, he emphasized that CAANOO challenge Nintendo with 1% market share in the world and aims to own 1% share in the PSP market. In addition, they would like to build a new PSP with a new brand,which will create a new culture together with players.
Posted in music.
Tagged with Experience, Playing.
On July 21th, GPH, a Korean PSP developer published the advertising page of its PSP CAANOO two years after the release of GP2X Wiz.
Park Sang-hun, the director of GPH said, they strived to make CAANOO as a portable playing station on the basis of experience accumulated after the first PSP F100 of GP2X series in 2005
Meanwhile, he emphasized that CAANOO challenge Nintendo with 1% market share in the world and aims to own 1% share in the PSP market. In addition, they would like to build a new PSP with a new brand,which will create a new culture together with players.
Posted in music.
Tagged with Experience, Playing.
On July 21th, GPH, a Korean PSP developer published the advertising page of its PSP CAANOO two years after the release of GP2X Wiz.
Park Sang-hun, the director of GPH said, they strived to make CAANOO as a portable playing station on the basis of experience accumulated after the first PSP F100 of GP2X series in 2005
Meanwhile, he emphasized that CAANOO challenge Nintendo with 1% market share in the world and aims to own 1% share in the PSP market. In addition, they would like to build a new PSP with a new brand,which will create a new culture together with players.
Posted in music.
Tagged with Experience, Playing.
On July 21th, GPH, a Korean PSP developer published the advertising page of its PSP CAANOO two years after the release of GP2X Wiz.
Park Sang-hun, the director of GPH said, they strived to make CAANOO as a portable playing station on the basis of experience accumulated after the first PSP F100 of GP2X series in 2005
Meanwhile, he emphasized that CAANOO challenge Nintendo with 1% market share in the world and aims to own 1% share in the PSP market. In addition, they would like to build a new PSP with a new brand,which will create a new culture together with players.
Posted in music.
Tagged with Experience, Playing.
On July 21th, GPH, a Korean PSP developer published the advertising page of its PSP CAANOO two years after the release of GP2X Wiz.
Park Sang-hun, the director of GPH said, they strived to make CAANOO as a portable playing station on the basis of experience accumulated after the first PSP F100 of GP2X series in 2005
Meanwhile, he emphasized that CAANOO challenge Nintendo with 1% market share in the world and aims to own 1% share in the PSP market. In addition, they would like to build a new PSP with a new brand,which will create a new culture together with players.
Posted in music.
Tagged with Experience, Playing.