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Runes of Magic Mage Elite Skills:Mage Primary Characters Specific Spells

19 November 2009 283 views No Comment

Runes of Magic has the unique ability to have dual classes. In picking your secondary class, it will also affect the elite skills you will have later. These are the that are available for the class.

/Rogue
Elites for the /Rogue secondary class characters.

Cursed Fangs – Level 15 – This takes 30 energy and is instant. It will make curse projectiles making 16 dark damage points, plus 4.8 per upgrade, every 2 seconds. When fang ritual is going this is 20 extra damage, plus 5 per upgrade, as well. It has no cooldown.

Kiss of the Vampire – Level 20 – This sill takes 40 mana and is instant. It will make cursed fangs inflict 30 dark damage points, plus 7.5 per upgrade, and restores 30 hit points, plus 6 per upgrade. It has a 60 second cooldown.

Demoralized – Level 25 – This takes 30 energy and is instant. It will make the enemy not be able to attack for 6 seconds. There is a 60 second cooldown.

Fang Ritual – Level 30 – This takes 30 mana and is instant. It makes the dark damage dealt rise 1%, plus 0.3% per upgrade) for 10 minutes. There is no cooldown.

Distract – Level 35 – This takes 70 mana and is instant. It will make a phantasm to confuse your foe, plus the smallest amount of aggro for you for 5 seconds. There is a 2 minute cooldown.

/Scout
Elites for the /Scout secondary class characters.

Thunderclap – Level 15 – This uses 20 concentration and has a one second cast time. It does magic arrows that roots a target for five seconds. It has a one second cooldown.

Fire Arrow – Level 20 – This uses 30 mana and is instant. It has magic attack critical damage increased 3%, plus 0.4% per upgrade, and that the shot does more fire damage. There is no cooldown.

Fire Rose – Level 25 – This takes 35 mana and is instant. It has a fire rose that damages the foe 8 damage, plus 1.6 per upgrade, every 2 seconds for a total of 12 seconds. There is no cooldown.

Fire Rose Explosion – Level 30 – This takes 45 mana and is instant. It makes fire roses ignite to do 60 fire damage, plus 18 per upgrade. It has a 10 second cooldown.

Flame Spirit – Level 35 – This takes 250 mana and is instant. It makes flame energy for 40 seconds. It has 180 seconds of cooldown.

Flame of Fire – Level 35 – This takes 60 mana and has a two second cast time. It makes 40 fire damage, plus 12 per upgrade. It has no cooldown.

/Warrior
Elites for the /Warrior secondary class characters.

Magical Talent – Level 15 – This takes 35 rage and is instant. It increases mana max by 50, plus 10 per upgrade, for 300 seconds. No cooldown.

Magical Enlightenment – Level 20 – This takes 35 rage and is instant. It regenerates mana every 4 seconds by 10, plus 1 per upgrade, for 300 seconds. No cooldown.

Elemental Explosion – Level 25 – This takes 35 rage and is instant. Increases critical damage changes by magic by 2, plus 1.2 per upgrade, for 300 seconds. No cooldown.

Rage Mana – Level 30 – This takes 35 rage and is instant. Converts rage to 20 points of , plus 20 per upgrade. No cooldown.

Activate Mana – Level 35 – This takes 95 mana and is instant. It turns mana into 5 rage points, plus 0.8 per upgrade. No cooldown.

/Knight
Elites for the /Knight secondary class characters.

Holy Light Strike – Level 15 -This takes 15 mana and has a 2 second cast. Does 35 light damage, plus 14 per upgrade. No cooldown.

Stars of Light – Level 20 – This takes 30 mana and is instant. Rains light upon the target, flares exploding each second for five seconds. They do 25 light damage plus 10 per upgrade. There is a 2 second cooldown.

Enhanced Holy Light Strike – Level 25 – Holy Light Strike will now have a 30% chance to stun. No cooldown.

Messenger of Light – Level 30 – This takes 30 mana and is instant. When active, light spells are damage increased 5%, plus 1% per upgrade, for 10 minutes. No cooldown.

Light Charge – Level 35 – This takes 30 mana and is instant. Inflicts 40 light damage, plus 10 per upgrade, and will slow by 10%, plus 0.5% per upgrade, for 5 seconds. Has an 8 second cooldown.

/
Elites for the / secondary class characters.

Essence of Magic – Level 15 – This takes 35 mana and is instant. Magic damage increases 10 points, plus 6 per upgrade, for 1800 seconds. No cooldown.

Purify – Level 20 – This takes 150 mana and is instant. Takes away a curse and has a 10 second cooldown.

Outburst – Level 25 – Fireball and Flame skills can do additional damage.

Rising Tide Mastery – Level 30 – Rising Tide now is instant and has 4 second cooldown.

Shrine of Holy Aura – Level 35 – Extra hit point recovery at the cost of 20 mana.

Picking the right secondary helps the character fulfill their gameplay better, knowing the available can help.

Related posts:

  1. Runes of Magic Knight Elite Skills:Knight Primary Characters Specific Spells
  2. Runes of Magic Rogue Elite Skills:Rogue Primary Characters Specific Spells
  3. Runes of Magic Priest Elite Skills:Priest Primary Characters Specific Spells
  4. Runes of Magic Warrior Elite Skills:Warrior Primary Characters Specific Spells
  5. Runes of Magic Scout Elite:Skills Scout Primary Characters Specific Spells
  6. Class Specific Mage Skills in RoM
  7. Mage:Elite Skills
  8. General Mage Skills in RoM
  9. Class Specific Knight Skills in RoM
  10. Class Specific Scout Skills in RoM

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