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General Mage Skills in RoM

11 January 2010 604 views No Comment

romRunes of Magic spells for the Class

All of the listed skills and spells are for either a or a secondary character in .

The class has wind and fire damage spells designed to break down opponents. Their skills boost these spells along with stat buffs and items to keep the safe in battles (as their armor is merely cloth).

Mages are the magicians and sorceresses of the game, casting exquisite fire and electrical spells with major damage dealing affects. They are great at AoE spells. Many times the caster is one of the most sought after in parties, usually second only to the . All of the general skills are able to be used for primaries and for those that have a as a secondary class.

General Skills, Active
These are the skills that will need to be activated or hotkeyed to use effectively in battles. These active spells for the give lightning and fire damage with extra opponent weakening skills.

Fireball – A level 4 , this will make a ball of fire doing 50 fire damage plus an additional 12.5 damage points for each upgrade.
Lightning – A level 8 , this will do a bolt of lightning that does 35.3 wind damage plus 6.9 every level. It will also keep the target rooted for 3 seconds plus 0.21 seconds per upgrade.
Intensification – A level 16 , it will give the next offensive spell cast an increase in damage of 45 plus 4.5 per upgrade that will last for 30 seconds.
Silence – A level 20 , this will keep the foe silenced for 4 seconds and 0.1 second per upgrade.
Fire Ward – A level 24 , this spell will up the resistance to fire for the entire party (and the caster) by 10 for 10 minutes (plus 2 for each upgrade).
General Skills, Passive
These are the skills that do not have to be activated to use, they are always “on”. Currently there is only one passive available to the in their general skills.

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